All posts by Casey Cochran

Beneath a Steel Sky

Note: This is a guest post by Casey “Chip” Cochran.
Random Thoughts While Playing

The intro is very well done. Cool graphic novel effect, great sound effects and the lead in is well written. The dialog is witty and the tin can sidekick is a good idea even though he is a jerk.

This game is funny. I am only a short way into it and I am laughing out loud at some of the jokes.

Ok, so I am in a subway, look into a god-damned hole (like anyone would have in an adventure game) and I fucking got eaten by a spider. That sucks because now I have to re-do a bunch of the game. Fucking stupid.

Don’t worry, I eventually loaded the game back up, completed it and felt liberated.

What Worked

The game was humorous, had a good plot and the characters were well developed.  I liked the graphics though the reviews indicated they were “dated” for the time it was released. I guess my expectations for these old games is low. This game used real voices and I thought the voice acting was good.

What did NOT work

Don’t kill a character with absolutely no warning for doing something that makes sense! That shit is annoying.  Also, many of the puzzles were too abstract. In order to keep moving through the game at a decent pace I had to get hints a few times. Also, the world was too small. I felt like in the end I did not get enough to see while completing the game.

Police Quest 1 VGA

Note: This is a guest post by Casey “Chip” Cochran

This game felt like work. Not that my work is being a police officer, its that the game is built around specific police procedure.  The problem with this is that when it comes to diffusing a situation just using a mouse and a pointer and no previous police experience (well, at least from behind the gun), following police procedure seems a bit vague.

This game was originally written as an EGA (16 color) text adventure\point and click adventure. I played the VGA version as I just could not get into the original. The game was somewhat fun but often it was just tedious. When I was a kid all I wanted to be when I grew up was a police officer and this game was probably a good replacement.

What Worked

The game was as close to reality as you will find in just about any game on the market. I appreciate the attention to detail. The story was decent even though I feel like they were trying too hard to create a drama.

What did not work

Ugh… the DRIVING… SUCKED…. ROYALLY. I hat, hate, hate the driving in this game. Also, trying to find a miniscule pixel that allows you to move on to the next thing.


The Dig

Note: This is a guest post by Casey “Chip” Cochran

The Dig is a Sci-fi adventure game that appears to have mixed reviews. Here is the deal, The Dig is a great mid-nineties adventure game storyline with some poor puzzles and great soundtrack. The biggest issue with this game is that I felt like the puzzles were only added after they wrote the whole story. This is bad adventure game design. Either way, I would still recommend playing this game because in the end it is still fun.

What Worked

The plot was very interesting. The story pulled me in and kept me seeking what would happen next. The environments were well thought out and were unique enough to not seem repetitive. Soundtrack was top-notch.

What Did Not work

I don’t think I could have solved this without looking online for some cheats (I am not sure how people solved this game without the internet). Another problem with this game is the repetition in the puzzles. There is a puzzle for unlocking the doors. The interface for the puzzle sucks, but whatever you only have to do it one right. Oh no, there are like four of these doors and it gets annoying. there are at least 4 other puzzles like this and it is just annoying.

The plot was great but I felt the end was a bit of a letdown. I dont want to give away the end however it is not clear to me how I saved the day. The end just felt a bit rushed.

The jokes, they sucked.